The team, Wii ACKO!!!
Sing Yean(Doris) Ou
Problems With The Wii Fit and Wii Sports
Wii Fit and Wii Sports, though are brilliant technology inventions, there are still some issues associated with them.
1. Wii Fit&Wii Sports decreases social skills
2. Wii Fit&Wii Sports require personal regular commitment
3. Wii Fit&Wii Sports do not provide enough excercises
Wii Fit and Wii Sports are not suitable substitutes for traditional exercise or actual sports. The movements in both game are not realistic movements and neither game fully establishes a social situation in a sport.
What Are Wii Fit and Wii Sports
Wii Fit is the newest advancement in the field of digital fitness. It is an exercise video game for Nintendo Wii. Using the “Wii Balance Board” the game can keep track of the users BMI (Body Mass Index) and weight. The “Wii Balance Board” can also feel the balance of the users. The game is split into two sections, “Training” and “Body Test”. The “Training” brakes up into 4 areas, “Balance Games”, “Strength Training”, “Aerobics” and “Yoga”. The game is designed to help set, track and achieve fitness goals. First the user creates profile by calculating weight and BMI and then the game will perform a few balance tests to decide where to start off the user. As the user progresses, the game will keep track of the improvements and by doing so the user will unlock new exercises. Wii Fit is marketed towards all members of the family, from helping the kids to get more active to slimming down the parents. Nintendo boasts they bring the personal trainer to the user with one on one training exercises. Wii sports is another video game produced by Nintendo for their Wii console. With the “Wii controller” the user can simulate playing golf, baseball, tennis, bowling or boxing. “Wii sports” helps submerge the user into the game at a higher level than previous games have been able to.
Wii Fit/Sports Decreases Social Skills
Another Wii game that does not support the social aspect of sports is Wii Sports. Now we can play sports in front of the TV. You can box, golf, play tennis, bowl and play baseball. These are all suitable activities around the house but not a suitable substitute for actual team sports. People are not getting the total team atmosphere by playing Wii Sports. Again Wii Sports creates a false sense of playing sports. Kids especially will lose the experience of playing on a team in any sport. Playing on a sports team or participating in sports is a major aspect of increasing a child’s social skills. Playing a sport for most kids is one of the first times that you are put into a large group where you can make friends and talk with others. Wii Sports cannot be used to substitute playing real sports, it creates a false sense and does not allow us to increase our social skills. This is most apparent in the kids as was explained earlier.
Lack Of Commitment
Not Enough Exercise
Wii Sports vs. Real Sports
From our research, all the studies and statistical numbers are pretty much the same. They are all based on the research conducted exclusively by the University of Wisconsin, La Crosse Excercise and Health Program. According to the "dietblog", The American Council on Exercise had released a study that compares Wii Sports and Real Sports. In the study, participants were asked to play Wii Sports as though as they would play in actual sports. Each game lasted 10 minutes and researchers recorded heart rate and V•O2 at one-minute intervals. Researchers also interviewed the subjects during the final minute of each sport to determine their perceived exertion levels using the Borg rating of perceived exertion (RPE). In addition to burning the most calories, boxing was the only Wii game that would be considered intense enough to maintain or improve cardiorespiratory endurance as defined by the American College of Sports Medicine (ACSM), in which 30 minutes of Wii boxing burns approximately 216 calories.
The following are the results of each comparison in how much calories each activity can burn:
Wii Golf: .8 calories per minute
Driving range golf: 3.9 calories per minute
Wii bowling: 3.9 calories/minute
Real bowling: 7.2 calories/minute
Wii baseball: 4.5 calories/minute
Real baseball (pitching): 7.3 calories/minute
Wii tennis: 5.3 calories/minute
Real tennis: 8.1 calories/minute
Wii boxing: 7.2 calories/minute
Real boxing (sparring): 10.2 calories/minute
It is a fact that Nintendo Wii Fit and Wii Sports have successfully combined exercises and games together to a new level of digital fitness. However, keep in mind the fact that these digital fitness are still consider as video games after all, they cannot replace your actual workout at the gym. Keeping oneself at home playing Wii will not benefit anyone; even worse, people may result in decrease in social skills. Wii Fit and Wii Sports are originally designed to help those over-weight users that are unwilling to go to the gym and do some actual workout. Among these users though, not everyone has the patience to commit a regular routine with digital fitness, especially when there are only limited exercising games. From the actual research, we can see the comparisons of calories burn in a minute between each Wii sports and actual sports. Obviously, Wii does not provide enough exercise and is not suitable to be a substitute of any actual sport. We can conclude that Wii is suitable for a workout supplement but not a substitute.
Reviews, Critics, and Researches
"Wii Fit Home." Nintendo.com. 19 Nov. 2008 <http://www.nintendo.com/wiifit/launch/>.
"Wii Sports." Nintendo.com. 19 Nov. 2008 <http://www.nintendo.com/games/detail/hointus4jvicptp8lqpyud4kyy393oep>.
Collins, Karen. "Weighing in: Diet vs. exercise for losing pounds." MSNBC. 9 Aug. 06. 20 Nov. 2008 <http://www.msnbc.msn.com/id/13821677/>.
ACE sponsored research: http://www.acefitness.org/getfit/studies/WiiStudy.pdf
Wii Sports Experiment: http://www.wiinintendo.net/2006/12/05/wii-sports-experiment/
Stats & Data
Amazon Wii Fit video: http://www.amazon.co.uk/gp/mpd/permalink/mZF45YRSNCKDJ